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Bink and Smacker were pretty much written by me, Jeff Roberts. I had lots of help, but, at the end of the day, I wrote them, I documented them, and I decided what they do and what they don't. So, if you hate 'em, then it's my fault. But... if you like them, well, that's my fault too.
Of course, there were many important people, companies, and products that I relied on:
Mitch Soule - My partner and "Mr. EverythingIDon'tWantToDo" at RAD. One of the biggest reasons that our stuff has been successful.
John Miles - John wrote many of the x86 YUV blitters in Bink. He also wrote that other RAD sound system product - what's it called again? I finally got him to move up here to Seattle!
Casey Muratori - Casey wrote the amazingly cool auto-documenting system that the Bink SDK uses for its documentaion. Casey also wrote Granny (our neato burrito, new 3D animation product).
Mike Sartain - Mike did the original conversion to GameCube and wrote tools to build our Linux version.
Mike Abrash - Mike wrote the Sony PlayStation 2 YUV blitters.
Lee Powell - Lee is the man behind the amazing x86 Bink software YUV to RGB blitters. The man with the optimization plan.
Mark Engelberg - Mark and I did a lot of the early research work on Bink together. He is now raising his kid, Alex, at home. Poor guy needs to get his priorities straight.
Ken Coburn, Chris Hecker, and Brian Kearney - thanks for all your help and advice - you are great friends!
David Lawrence at Blizzard - he did much of the heavy lifting of porting Bink to MacOS.
Access Software - The initial inspiration for Smacker which, years later, begat Bink. They were assimilated into Microsoft in 1999.
SN Systems - Developers of the great tools we use on the Nintendo GameCube and Sony PlayStation 2.
AMD - Thanks to AMD for their kind support during the development of
Bink for Windows 64.
Microsoft - For most of the tools (Visual C, Windows, DirectX, etc) that I used to create Bink and Smacker. Oh, and also for competing with us (which gives me plenty of reasons to work late and on the weekends).
Independent JPEG Group - This software is based in part on the work of the Independent JPEG Group.
Our Bink and Smacker SDK developers - too many to list individually now a days, but thanks to all of them for the great ideas.
And finally, most importantly, my wife, Alicia Fukunaga, someone I try to be more like.
Jeff Roberts
RAD Game Tools
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